Skip to content

Until 28 October: open your store and get 3 months of Pro free.

Create your store →
← Blog

How to make a website for your Minecraft server (without running two)

18 October 2026 · 6 min read

Most servers end up with two sites: a store on one platform and a website somewhere else, in another style, with the IP, the rules and the staff list kept up to date by hand. It works, until the rules on the website say one thing and the store says another, or the staff page still lists someone who left in spring. This post is about what a server website is actually for, the ways to build one, and how to make it look like your server without becoming a web designer.

What a server website is for

Players do not read your website for fun. They come with a question:

  • How do I join? The address, the version, Java or Bedrock.
  • What are the rules? Usually right after their first warning.
  • Who is staff? And who is online to ask.
  • What is new? A new season, an event, a reset.
  • Where do I vote? And what do I get for it.
  • Where do I buy a rank?

A good server website answers these in one click each, on a phone. Everything else is decoration.

What it should have

  1. A home with the address and a copy button. Most new players arrive from a server list or a video and want one thing: the IP. Put it at the top, with a button that copies it, and three short steps to join.
  2. Who is online. A player count and a few heads tell a visitor the server is alive before they read a word.
  3. News. Short posts with an image and a date. A site where the newest post is from last year looks like a server that closed last year.
  4. A staff page. Groups like Admin and Helper, with names and heads, and whether they are online now.
  5. A vote page. Your server lists in one place, the top voters of the month, and the reward.
  6. Your rules, on their own page, so you can link to them from a warning.
  7. The store, one click away, in the same style.

Four ways to build it

1. A website you host yourself

WordPress, or a CMS made for Minecraft servers such as NamelessMC. You get full control and every plugin you can find. You also get the hosting, the updates, the backups, and the security holes when you forget the updates. And the store is still somewhere else, in another style, with its own login.

2. A site builder

Carrd, Wix or similar: quick to make and good-looking. But nothing on it is live. The player count, the staff list and the news are typed in by hand, and they go out of date the day you stop typing.

3. Pages in your store

Some store platforms let you add pages to the store, like rules or a FAQ. That puts the text in one place, but a store with pages is still a store: news, staff and vote pages usually come from a paid theme or a second tool.

4. Store and website in one

The store and the website are one site, on one domain, in one theme. The home, news, staff and vote pages are part of it, and the live parts come from your server: the plugin that delivers purchases also reports who is online, and votes come in through NuVotifier. On Minecraftstore.io this is the server website: free on every store, off until you turn it on. Your home goes on the front page and the store moves to /shop.

Whichever you pick: one place to keep up to date beats two.

Make it look like your server

A website that looks like every other server's site tells players nothing. You have three levels to choose from, from five minutes to as much as you like.

Level 1: a theme, your logo and your colour

Pick a theme that fits the feel of your server: a big banner of your spawn, an inventory screen, glass over your world, a light overworld sky. Upload your logo and banner, pick your colour, and the buttons follow. For most servers this is enough, and it takes minutes.

Level 2: your own templates

When you want something no theme does, write your own. Tebex, PayNow and CraftingStore all let you write templates in Twig, a template language that is plain HTML with tags where your data goes. On Minecraftstore.io you start from any of our themes in Twig, so the store looks exactly like before, and change only what you want, with a live preview next to the code and versions to go back to. Your checkout keeps a built-in theme, so a mistake in a template can never stop a player from paying.

If you come from Tebex, your HTML and CSS carry over; the variables differ, and the docs have a guide for moving a Tebex template.

Level 3: describe it, and let the AI design it

Not everyone wants to write HTML. With Design with AI you describe your server and the AI writes a theme of your own in about a minute, checks every page with your own products, and leaves it as a draft for you to look at. Then you change it in plain words: "make the logo bigger", "show the ranks as tiers".

A good description makes the difference. What works:

  • The mood, in a few words. "Hardcore survival in the Nether, a bit dangerous" says more than "dark theme".
  • Two or three colours, named the way you would say them: "deep red and lava orange", "soft greens and warm cream".
  • What players should see first. "Big logo at the top", "the ranks as a comparison of tiers".
  • What you do not want. "Not cartoony", "not neon everywhere".
  • A screenshot of your spawn or lobby. The AI takes its colours from it.

Three descriptions we tried on our demo store gave three stores you would not guess came from the same place; you can see them on the feature page.

A checklist before you share the link

  • The address is at the top, with a copy button, and it is the right one.
  • The site works on a phone. Most of your players will open it on one.
  • The newest news post is less than a month old.
  • The staff page lists only people who are still staff.
  • The store is one click away from every page, in the same style.
  • The rules page has its own link you can paste in a warning.

Get these right and the website does its job: new players find the IP, current players find what changed, and everyone finds the store.

Open your store in a few minutes

Free until you sell something. Players pay, the rank arrives in the game.

Create your store

More from the blog